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ThePhoenixTome's avatar

From what I've seen, GotFN seems Greek Orthodox inspired, not Catholic (yeah there are Greek eastern-rite Catholics too, but you know what I mean). I bought the pdf on the same sale as you, and also only skimmed it so far.

I favor a somewhat similar style of cosmology where there are lots of ascendant, ultra-powerful beings of varying imperfect morality, and those have varying views of the creator of the universe. As you said it allows for a game world where lawful factions can disagree about religion. I even have small-g gods who patronize multiple religions who disagree about the nature of the creator. It's great stuff.

Since we're not on the discord I encourage you to freely choose to cooperate with God's grace and reject Calvinist heresies :P

Arbrethil's avatar

I gave GotFN some credit for adopting Orthodox elements and evil as privation, and actually took his take on free will as drawing from Augustine (not that I think Augustine would endorse it, to be clear, but GotFN repurposes his arguments). I don't see inherent contradiction between free will and divine sovereignty, so perhaps I'm closer to the target audience.

I think the key piece for fantasy settings with "pagan" heroes, as Tolkien established, was that they focus on the world of the pre-incarnate Christ. Lewis I think hinted at a similar idea with Merlin's magic in That Hideous Strength (similar to your angel-devil continuum). The world is fallen, but not yet redeemed, and spiritual powers are active that may not yet have been forced to choose sides. In a more properly medieval game, Christianity is Law (or the Abrahamic faiths generally, if you want a big or ambiguous tent), and that's that. It works for Ars Magica, and seems to proceed fine for Rick Stump, but doesn't really support Achilles/Alexander/Caesar as PCs to the same extent. Transactional orthopraxy is something I'm glad to avoid in real life, but it is excellent for gameplay.

Your approach is interesting in creating active ambiguity within Law, I don't know that I've seen that before. I certainly prefer it to another variation on universalism. The AE epistemic uncertainty between Law and Chaos is naturally factional, but this is almost anti-factional, a force to prevent things from becoming absolutely two-sided. This is a good article, I'm going to sleep on it, worth some more thought certainly. Do you see angels and demons and similar incarnations as subsisting off of worship, or having some innate source of DP?

The idea of souls losing some net power in death is also particularly interesting, and may be worth back-porting into the Auran Empire.

I've been pondering a piece on fantasy religion myself, though on a very different tack. In short, I think there's a lot of room for divine influences to be present more ubiquitously as levels rise, to incentivize the constant building of temples, offering of sacrifices, and concern for divine favor that we see in Classical Antiquity. I think my ideal is for engaging with religion to be viewed as approximately non-optional as paying taxes and dealing with authorities, at the level of individual characters, i.e. something there are different approaches to but that every character is going to deal with one way or another. "We have a cleric" is rather less compelling than Athena guiding Diomedes in battle or Odysseus bearing the curse of Poseidon; the trick is doing so in a way that doesn't crush player agency. But I also think that done rightly that naturally lays the groundwork for ACKS Immortals . . . which is where alignment conflicts and the Divine Throne and such become even more concretely relevant.

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